Monday, February 20, 2006

our interface

The Object of our game is for the player to click as many ghosts as they can, they should not allow ghosts to pass thru them or else their life points will decrease. For the 1st level we have a dark forest, 2nd level is the cemetery and 3rd level is hell. The ghosts are moving in a fast pace so the player should be able to click the gliding ghosts to survive for the next level

We are now finished with the 1st level interface. Our 1st leel is able to pan and loop the same scenes. We are now making the ghosts.